Bernat

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@miketvo, the documentation is talking about interaction between physics bodies, so if this was the intended behavior the documentation is very wrong and lacking. And then we have RigidBody that...

More references to places where the documentation clearly diverges from the implementation. First the definition about [what is a body and what's not](https://docs.godotengine.org/en/stable/classes/class_physicsserver2d.html#description) and then the same information as before...

AnimatableBody2D is a weird class. It's a kinematic body (interacts with other bodies) that fails to move correctly when the parent moves unless "Sync to physics" is on. The naming...

@x-channel What do you mean by "ioctl is out of date"? On Linux, ioctl is the generic interface every supported wheel uses. No need to use SDL. SDL acts just...

I have a Logitech G29 too, and I could test it on Linux. Logitech wheels are supported on Linux but the mainline module for most models only supports a constant...

It looks fine. I guess it's a configuration issue in the apps. They're probably looking for something that resembles a gamepad, or maybe they use presets, and they have no...

I think this issue should be moved to RetroArch and EmulationStation. There's nothing I can do on this side.

Is it in PS3 mode?

You could try another USB port. Also.check the `lsusb` output.