Benjamin

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If you only need to ship static assets with your game/program, it's probably easiest to use a script to batch convert to png. If you need dynamic sizes, then should...

@olehermanse we can have a look at putting the workaround directly into the default TextLayoutGroup: https://github.com/pyglet/pyglet/blob/master/pyglet/text/layout.py#L534 That way the state is set and unset properly when rending the text.

Unfortunately, the shapes module does not currently contain this type of thing. You can make any type of shape you like using the graphics module, but you would need to...

I can't tell anything from your code, because it does not show the handler pushing. Make sure that you are using `Window.push_handlers`. Otherwise, you might be replacing a handler, instead...

Can you make a small example, that shows the issue? I can't replicate it.

It's a good point that we could use a generic Animation system. Also, as Caffeinpills pointed out, we don't want to have two duplicate systems. The current animation system is...

Sorry for leaving this hanging. The idea of a generic animation system is good, but it's best if we postpone it until pyglet 2.x. There are lots of changes taking...

Thanks for opening the ticket. The Xaudio2 backend is brand new, so there might be a bug in there with regards to pitch. Your example does work fine on OpenAL...

OK great. Just stick with DirectAudio for the mean time, and we'll look into this bug.