Benjamin

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I would have to agree that it's a bit out of scope. Pymunk is a good suggestion for complex simulations, and should integrate smoothly without much trouble. For simple AABB...

Just for confirmation, it would be useful to know what the `on_deactivate` and `on_activate` events do. Particularly, if there is a deactivate event after Window creation or not. These events...

Hi, pyglet is not an asyncio library, and contains it's own event loop. The two are not directly compatible. That said, it's possible to integrate with asyncio code using threads...

Closing due to lack of response, but please reopen the ticket if you still have questions.

Hi, thanks for opening the ticket. The Controller module is going to be new in 2.0, and so far only Linux has rumble implemented. As you've experienced, the `evdev` module...

@DragonMoffon Just wanted to give you a heads-up that we added XInput support for Controllers on Windows. This includes Rumble support. Please give it a try, and let us know...

@DragonMoffon your PS4 controller can still work with the DirectInput backend, you just won't have rumble. It seems like your mappings are off. Maybe this is because they were remapped...

Looks like you have one of the "v2" DualShock 4s. You can download newer controller mappings from here, and add them to your game on startup: https://github.com/gabomdq/SDL_GameControllerDB ```py import pyglet...

@DragonMoffon Did you have a chance to try after updating the mapping DB?

Sorry, could you clarify what you mean? I'm not sure I understand. Works OK on Windows now, but still not working on OSX? > I can't seem to get pyglet...