Benjamin Scott
Benjamin Scott
To confirm my understanding: Two cases trigger the endgame: 1 - The second 8/6+8 train is purchased, in which case the current OR is played out and the game enters...
Looks like this is operating as expected, [the rules](https://drive.google.com/file/d/1Oug_yAvukxOUbrL8JgXprLPfSaR2MlZJ/view) indicate P1 (DPR) as well as P4 only block their respective hexes until phase 3 (green) We should remove the bars...
It looks like we may be able to implement those 'skip' conditions in this func (currently we just check if it's owned by a player, but it could check those...
repro'd on a newish box, it seems to especially hang on the routing step possibly related https://github.com/tobymao/18xx/issues/10331
Totally, maybe related to https://github.com/tobymao/18xx/issues/10276 What I'd propose is show current train limit on the `Upcoming Trains` card, and then add that card to `buy_trains` step
Ah yeah we probably should show the new train limit after the next train is bought, currently we don't show that under `Upcoming Trains` so it would need added (not...
I had implemented this but we had to back it out since it broke stuff It should be possible to implement something similar to the prior PR that doesn't break...