Benjamin Scott

Results 57 comments of Benjamin Scott

To confirm my understanding: Two cases trigger the endgame: 1 - The second 8/6+8 train is purchased, in which case the current OR is played out and the game enters...

Looks like this is operating as expected, [the rules](https://drive.google.com/file/d/1Oug_yAvukxOUbrL8JgXprLPfSaR2MlZJ/view) indicate P1 (DPR) as well as P4 only block their respective hexes until phase 3 (green) We should remove the bars...

It looks like we may be able to implement those 'skip' conditions in this func (currently we just check if it's owned by a player, but it could check those...

repro'd on a newish box, it seems to especially hang on the routing step possibly related https://github.com/tobymao/18xx/issues/10331

Totally, maybe related to https://github.com/tobymao/18xx/issues/10276 What I'd propose is show current train limit on the `Upcoming Trains` card, and then add that card to `buy_trains` step

Ah yeah we probably should show the new train limit after the next train is bought, currently we don't show that under `Upcoming Trains` so it would need added (not...

I had implemented this but we had to back it out since it broke stuff It should be possible to implement something similar to the prior PR that doesn't break...