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[18Neb] P1 and P4 tile reservation UI (bars) s.b. removed in phase 3
http://18xx.games/game/157964?action=152
C&S was able to build on B8 while I owned P1 which should not be allowed.
https://gist.github.com/benjaminxscott/48373f4fcc304eb8212f230326288661
Looks like this is operating as expected, the rules indicate P1 (DPR) as well as P4 only block their respective hexes until phase 3 (green)
We should remove the bars on the tile in phase 3, it's likely the UI doesn't remove those since idk if there are any other games that work that way
We should also add that info to the private descriptions
1861 has a rule like that too for all the privates that block hexes.
On Thu, Mar 28, 2024 at 9:57 AM Benjamin Scott @.***> wrote:
Looks like this is operating as expected, the rules indicate P1 (DPR) as well as P4 only block those hexes until phase 3 (green)
We should remove the bars on the tile in phase 3, it's likely the UI doesn't remove those since idk if there are any other games that work that way
We should also add that info to the private descriptions
— Reply to this email directly, view it on GitHub https://github.com/tobymao/18xx/issues/10571#issuecomment-2025688424, or unsubscribe https://github.com/notifications/unsubscribe-auth/AG6CEXGJSR5VUR4XB5BYZVTY2RDWLAVCNFSM6AAAAABFM5ZCHSVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZDAMRVGY4DQNBSGQ . You are receiving this because you are subscribed to this thread.Message ID: @.***>
Okay, will remove reservations. @scottredracecar thanks for the tip on what game I can mimic.
Found out that the blocks_hexes
ability (for all games) doesn't remove the block from the hex during its teardown. I fixed the core code.