Ben Bartlett
Ben Bartlett
Hi Ben, Sorry to take so long to get back to you - I've been in India for the last two weeks. I'm glad you found our framework useful! I'm...
Hi Ben, Sorry to take so long to get back with you on this. What is the status of this PR? I see you've addressed a lot of the code...
There has been significant discussion about the possibility of adding methods to detect novice areas. I am aware of this problem, but will probably hold out for the addition of...
No; I will be adding in updated novice zone restrictions in the near future now that that method is in the API
is this the dev branch? this requires rollup 2 to be installed. see https://github.com/bencbartlett/Overmind/blob/dev/CHANGELOG.md
This is a bug -- the rampart placement code was written before tunnels were a thing and I haven't updated them yet. I'll try to patch in the near future,...
This was probably due to the change in the roadPlanner routing behavior that was introduced when the new "headless" mining overlords were introduced in [this commit](https://github.com/bencbartlett/Overmind/commit/bcdd08a18301f5c6fc6e0356902f12f0a79acef9), but it should have...
Hi, I've noticed you've made a couple of pull requests recently; thanks for the interest in contributing. The next two of weeks are pretty busy for me so I don't...
You can avoid this by setting the initial opacity when you draw the roads to be zero, but this causes its own problems:  I'm not sure there's a good...
I am also running into this issue on MacOS 14.2.1 with M1