Overmind
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lol fixed playerhostiles
/facepalm
Pull request summary
Description:
Fixes what appears to be a mistype of isPlayer vs isHuman in the prototypes for creeps / room tracking.
Fixed:
Defenses / safe mode wasn't operating correctly due to not seeing hostile player entities.
- None
Testing checklist:
- [x ] Changes are backward-compatible OR version migration code is included
- [x ] Codebase compiles with current
tsconfig
configuration - [x] Tested changes on {choose PUBLIC/PRIVATE} server OR changes are trivial (e.g. typos)
Hi, I've noticed you've made a couple of pull requests recently; thanks for the interest in contributing. The next two of weeks are pretty busy for me so I don't have a lot of time to work on Screeps, but I'll try to review and merge all your pull requests as soon as I can!