foundry-ironsworn
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Ironsworn and Starforged, for Foundry VTT
Bumps [@types/fs-extra](https://github.com/DefinitelyTyped/DefinitelyTyped/tree/HEAD/types/fs-extra) from 11.0.2 to 11.0.4. Commits See full diff in compare view [](https://docs.github.com/en/github/managing-security-vulnerabilities/about-dependabot-security-updates#about-compatibility-scores) You can trigger a rebase of this PR by commenting `@dependabot rebase`. [//]: #...
 it may also be missing global supply handling -- it doesn't appear to reference that setting flag in the component. this is a pretty quick fix, but i make...
Gonna take a swing at upgrading typescript, node, and Vue. Wish me luck. - [x] Bump typescript and try it out - [x] Bump node and try it out -...
see https://github.com/foundryvtt/foundryvtt/issues/10164
at least one related system (Dungeon World) already makes the 1 party = 1 world assumption. and [FVTT's KB](https://foundryvtt.com/article/module-maker/) recommends using modules (w/ Compendia) as a way to address the...
this isn't *illogical*, but in our context it's not the most intuitive behaviour. overriding foundry permissions seems fraught. ideally, we'd be able to flag certain properties as editable by anyone....
It does roll the Cataclysm reason properly, but the text looks like this: ``` Cataclysm Interdimensional entities invaded our reality. Our computers are limited to simple digital systems and the...
building on #881 ; uses the compendium pack folder structure to build the move tree component, instead of dataforged. ## TODO - [x] pull in "custom moves" folder - [x]...
It does nothing. Maybe we can detect that situation and disable it?
overlaps with #835 FVTT docs on Adventures: https://foundryvtt.com/article/adventure/ @ben and i chatted about this in discord. the idea is basically: * stuff like oracles, moves, assets, encounters, and setting truths...