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Ironsworn and Starforged, for Foundry VTT

Results 128 foundry-ironsworn issues
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There are a few steps involved here 1. Create new functions to make an unmodified local cache of the JSON source files. 2. Migrate markdown conversion into `importFromData*()` methods. (introducing...

🧑‍💻 type: dev QoL

This should pop up the move description and prompt the player to roll vs bonds.

➕ type: enhancement
▶️ feature: moves
📖 topic: rules implementation

Hello! First off, thanks for the awesome Foundry module. It works like a hot damn and, as noted in the Discord, is plenty to play a solid game with. I...

🧗 game content: Delve
🔮 feature: oracles
📖 topic: rules implementation

Sparked from a conversation in Discord. We should put the token images we have in folders that have names that match the `$id` values, and then we could instead of...

➕ type: enhancement
🗺 feature: VTT canvas

Hello. I'm finishing translating the CORE file to spanish (with the new updates) and I see that the moves are loaded through a JSON file. As far as I can...

🃏 feature: assets
🌐 topic: l10n

A [long discussion in Discord](https://discord.com/channels/437120373436186625/867434336201605160/982059883153211412) turned up the following fact: when you want to make a "connection" in the game, there are four disjoint ways of organizing connections: 1. Use...

➕ type: enhancement
✳️ feature: progress tracks

@rsek mentioned this graphic style: ![image](https://user-images.githubusercontent.com/39902/168449643-12f7799c-4816-46eb-92d5-44b4ad2fed46.png) We could use the [Dataforged icons](https://github.com/rsek/dataforged/tree/85534819f835a97dd6972bfd0716ad4f95c328b5/img/vector/outcomes) to make a nice output for moves and momentum-burn results.

➕ type: enhancement
💬 feature: chat
🎲 feature: rolls
🧃 topic: juice

Courtesy of @rsek, a semi-complete diagram of possible roll mechanics: ![](https://cdn.discordapp.com/attachments/867434336201605160/974833534281855016/starforged_roll_operations.png) There's a lot here we don't support.

➕ type: enhancement
🎲 feature: rolls
📖 topic: rules implementation

off the top of my head, there's two: dataforged defines these in trigger options. both labels and values are defined to make it fairly simple to render them as a...

➕ type: enhancement
🎲 feature: rolls
🃏 feature: assets
▶️ feature: moves
📖 topic: rules implementation

Asset abilities can alter other moves, or even add moves. We'll need to make sure the move sheet renders with this information so the display can be augmented. Examples: -...

➕ type: enhancement
🃏 feature: assets
📚 topic: game data
▶️ feature: moves
📖 topic: rules implementation