bdominguez
bdominguez
Same problem here.
I have solved it indicating the volume where we have the SSD. Example: > u3d install 2019.2.12f1 -p Unity,WebGL --installation_path '/Volumes/Macintosh HD' Can you document this with an example? Thanks.
Any news on this? I'm also interested.
Bump! Any news? Thanks. It would be nice also to set it globally with an environment variable so we don't need to pass a parameter on each call.
So I see it has nothing to do with "U3D_EXTRA_PATHS" or "installation_path" doesn't it? Do you know when you are going to fix it? It adds an unnecessary build time...
That's right, we run it before we launch a build. This way it's transparent to us. If it is installed it does nothing and if it is not, it installs...
@lacostej @niezbop How's this going? Now I pass the parameter "installation_path" that you have to indicate the path next to "Unity_VERSION". I understand that this pull request improves this flow...
I don't know where to start. Could be adding some method like this on InstructionWrappers class? ```csharp public static IEnumerator WWWCreateRequest( SimpleCoroutineAwaiter awaiter, WWW instruction, IProgress progress) { while (!instruction.isDone)...