Christopher-Marcel Esser

Results 107 comments of Christopher-Marcel Esser

@Flafla2 is using Unity 5.5.0(+). That's where Unity changed the namespace for the NavMesh stuff to `UnityEngine.AI`. So change the `using UnityEngine.AI;` directives to `using UnityEngine;` or update to the...

Thanks a lot for this detailed response! As I started implementing my plugins, I noticed the need for (1) simply because you want one of your plugins to use another....

Just in case it helps anyone who wants to work on this issue, or has the same need of ["all files in my staging area must be this way"](https://github.com/diffplug/spotless/issues/178#issuecomment-1314338091), here's...

I'm running `Android Studio Jellyfish | 2023.3.1` together with `de.mannodermaus.android-junit5:1.10.0.0` and can confirm that the log output is visible per test in instrumentation tests!

https://github.com/ValveSoftware/openvr/wiki/SteamVR-Input

I'm using this awesome MQTT client without any issues on Android API levels 29+, building in the CLI with Gradle 8.1.1, Android Gradle Plugin 8.0.0 and Android Studio 2022.2.1 (all...

I don't have this issue. I'm using `com.hivemq:hivemq-mqtt-client-websocket:1.3.3` in an Android library project. AGP 8.3.0, Gradle 8.6.

Modern versions of Android don't allow apps to run continuously in the background. It's expected that the OS stops your connections once the OS decides to go to sleep or...

I've run into this as an actual issue: Running the `versionCatalogFormat` task resulted in a version for `androidx-test` being added and used in the `[libraries]` section. However, the current version...

> ideally the steps should be short running and the workflow long running. If something is blocking on an external event, you could make it async with a wait for....