Christopher-Marcel Esser

Results 107 comments of Christopher-Marcel Esser

BTW: The reason I've updated `srcDirectories` is simply to not get an error from `PACKAGE_NAME_INCORRECT_PATH` for my `package` statements in the `debug` source set files.

> Do you have any examples of such hierarchy in opensource? I actually haven't come across any yet! My team uses it for a private project to add a broadcast...

Yup. That said, since both build types and flavors are user-customizable, i.e. replace `demo` in the screenshot with anything the user comes up with. I might be wrong, but it...

I think it would be awesome for VRTK to support all these "Grab attach points on the controller". Given that the Oculus SDK probably doesn't provide something like that by...

I can imagine having different mount points supplied per SDK and being able to offset those to customize some more. There's an issue that is about changing the way the...

Unity's UI system only allows using one input module and ours is just a VR input module. I think we only allow mouse stuff on non-`VRTK_UICanvas`es, so if you want...

Any of the screen space canvases should work for mouse interaction. The example scenes use the SDK Setup Switcher prefab that offers such a GUI which isn't visible in the...

As I said: Unity's event system only allows one active input module. If you find time to basically merge our VR one with theirs (which does mouse, keyboard and touch)...

@FreakinKat Not sure if bot, spam, sarcasm or dumb. The technical issue was explained and hints have been given to add support for mouse interactions. The actual UI VR support...

@moscartong It has merge conflicts and wasn't updated yet to do the requested changes. You can see that on the PR page.