Mario

Results 15 issues of Mario

Here's another scenario where update failes, it seems related to IPropertyHandler as well with a composite key combination? In this scenario (I've continued using the sample I posted in the...

question
help wanted

Opens a popup which allows you to fine tune the search parameters. Anyone who wants to take this is welcomed, inspiration can be CKAN ![Image3](https://user-images.githubusercontent.com/5864390/184545751-0f36cf83-5860-4067-9de2-d5697515940d.jpg)

feature

Mods who provide gfx assets break when zipped (and presumably don't work on linux and osx) because the game looks in these cases for case sensitive assets ex `Path\file.dds` and...

feature

1. Drag and drop mod installation (folder or file) 2. Dialog mod installation (folder or file) Logic should scan the whole top directory structure for subfolders or files (zip or...

feature

Will edit this after discussion on discord ends but so far: > So, let's open a discussion about mod patch collection updates. I've seen various methods used. Now I'd like...

feature

From https://github.com/bcssov/IronyModManager/discussions/225 > I think it would be useful to be able to combine collections or include collections in each other when loading the game. The idea being you could...

feature

Probably will want to rename ignore rules to something else. Like collection rules or something. Copying the idea based on this [discussion ](https://github.com/bcssov/IronyModManager/discussions/213) (after converting issue to discussion): > -...

feature

1. Load vanilla content along side mod content (perhaps use indexing?) 2. Use the vanilla defs as the common ancestor to handle automatic merge resolution by creating patches using google-match-patch

feature

Not a high priority at the moment, so putting it in vNext and we'll see from there in which future version we can squeeze it in.

feature

Reposting this from Irony's issue tracker. Apparently this [mod](https://steamcommunity.com/sharedfiles/filedetails/?id=2054717582) is not being parsed properly CWTools spits out a validation error even though the code works in the game. The code...