Bertrand Coconnier

Results 203 comments of Bertrand Coconnier

> I plan to work on: > > models/flight_control/FGGain.cpp/FGGain.h > models/flight_control/FGSummer.cpp/FGSummer.h I agree `FGGain.h` is a good start but `FGSummer.h` does not allocate memory dynamically so there is nothing to...

Some further thoughts about exceptions in JSBSim. I have this intuition that we should only throw exceptions when reading the XML files i.e. when calling the method `FGModel::Load()` and its...

> [...] basically some way that can universally be handled by the REPLs as a way to gracefully handle JSBSim errors/exceptions. Maybe I'm misunderstanding your point but we are already...

> I'm unfamiliar with how python, REPLs, or other programs are using JSBSim. But I am familiar with how Unreal Engine currently uses JSBSim. My thoughts in my previous comment,...

PR merged. Thanks for your contribution.

> Or we can ask the JSBSim repo owners if we can add a branch or archive of the current project so that we have a legacy version easily accessible...

> I'm not going to further discuss the topic of engine compatibility or why keeping this Unreal Engine JSBSim Plugin UEReferenceApp Project to the minimum engine version is beneficial. Fair...

It seems to me this PR should be split into 2 PRs because it is addressing 2 unrelated topics. Could you please do that ? Regarding the atmosphere optimization, it...

> In the case where a custom FGGroundCallback implementation is used but does not provide an overload for GetAGLevel(const FGLocation&) the extra indirection would indeed be incurred, however this only...

> So first off in terms of Python versus JSBSim exe, it looks to me like in both cases for MSC which I'm using to test, that the set of...