Brian Bowman
Brian Bowman
Is there any way to get the OnConnected / Disconnected in a serverless ASRS implementation? (Would need some sort of post back I assume on the REST surface?)
@MaKiPL the `GameInputKindAny` was removed as it was causing more issues for games in practice. Usually a game is looking for a specific kind or kind(s) of inputs and should...
Hey @Gavin-Williams, sorry for the long delay on any response here. I am not a member of the GameInput team but I saw your issue and may be able to...
See https://github.com/microsoft/GDK/discussions/62 for more information.
@CedricGuillemet I think having 'latent' code in the main package is totally fine, especially if its in a separate dll / so that can just be probed for at runtime....