[Documentation] GameInputKind enum documentation is not consistent with header file
GameInputKind documentation is not consistent with the header file

I was hoping to issue a PR to correct it, but there's no option to?

The GameInput.h relevant enum is this:
typedef enum GameInputKind
{
GameInputKindUnknown = 0x00000000,
GameInputKindRawDeviceReport = 0x00000001,
GameInputKindControllerAxis = 0x00000002,
GameInputKindControllerButton = 0x00000004,
GameInputKindControllerSwitch = 0x00000008,
GameInputKindController = 0x0000000E,
GameInputKindKeyboard = 0x00000010,
GameInputKindMouse = 0x00000020,
GameInputKindTouch = 0x00000100,
GameInputKindMotion = 0x00001000,
GameInputKindArcadeStick = 0x00010000,
GameInputKindFlightStick = 0x00020000,
GameInputKindGamepad = 0x00040000,
GameInputKindRacingWheel = 0x00080000,
GameInputKindUiNavigation = 0x01000000,
GameInputKindAny = 0x0FFFFFFF
} GameInputKind;
Can someone with appropriate auth and access double-check the docs against the header file and correct as needed?
Thanks
I'd like to revise this issue with the latest changes made 2023-03-16

It is now unfortunately missing the entry for GameInputKindAny which holds value 0x0FFFFFFF
+1 I'm using 230600 GDK and it's still missing this one. I had to #define the missing 0x0FFFFFFF and static_cast to GameInputKind when used with several methods
@MaKiPL the GameInputKindAny was removed as it was causing more issues for games in practice. Usually a game is looking for a specific kind or kind(s) of inputs and should be explicit about this. Sorry for the confusion here as it should have been marked in the 2210 GDK release notes as a breaking change but it looks like that was missed.