Results 7 issues of 4bx

https://github.com/CesiumGS/cesium/pull/10130 introduces some new functions, but `OrientedBoundingBox.fromTransformation` confuses me, I think without half scale is better. ![image](https://user-images.githubusercontent.com/22176164/177073557-37ad9fa9-d49e-4b2b-bc32-f7d280764104.png) The smaller box is computed with `OrientedBoundingBox.fromTransformation`, and bigger box computed without half...

type - enhancement
category - architecture / api
category - math

[JSBin 复现](https://jsbin.com/caranan/1/edit?html,output),拖动中间的 bar 即可重现,[官方的 `baiduMapLayer`](https://mapv.baidu.com/examples/#qianxi.html) 即没有这个问题,@sakitam-fdd

Hi, thanks for your tool.However, the characters set doesn't support Unicode.How can I fix it? Looking forward to your relies.

Avoid use default location 0(already used for `sampler2D transmittance_texture`) for `sampler3D single_mie_scattering_texture`, otherwise calling [`glDrawArrays`](https://github.com/ebruneton/precomputed_atmospheric_scattering/blob/master/atmosphere/demo/demo.cc#L391) will cause a black window with error `GL_INVALID_OPERATION` on macOS M1.

Excellent guide, is there a bright theme? Dark theme is hard to read.

Here is a screen record: https://user-images.githubusercontent.com/22176164/216549800-9f46cdf3-7315-4673-bd00-5abf7ed2759a.mp4 Sandcastle example: [URL](https://sandcastle.cesium.com/#c=fVVtb9pIEP4rK+6LiZzFr9guJKpKcl96vUYK15MqpHRjD2R7Zpdbr03INf/9Zr02EJIWkAyzz7w8z84MuRSVJg2HLShyQQRsyQwqXq/pl9bmLAZ5+3smhWZcgFoMXPLfQhCiQSm03CjZ8ALUu94xV8A0/C1VWcwtxGnxhCj4t4ZKfwGl4fFPqdasrN4RrWpwDeB56JKFeB5OFmIhtlwUckv3ldkv7VHe1ryRlcbcWF21P6ZHxlvNVlBRVhTOEaubE4AtbanYag1C3z6wlsk3Wy8XpIE8IM0d1qtrBTMpVcEF0qsmFlILvkQipGLrTQkquCIFbPTD3OLbcg0Mw0QkL/lmLq934LRR68Yly1IybV2GFtlJRWzmxx1yqxtyRgLqkXPiU29yBIiMCtczxORP6zsuGlAVIL3vkGsuBboZkPO4c22OM4xyjjFcE2i4j9QHsc+RfdLt/lwBkhHW3Bmfe2ay1raS31HDmSyl6hCN5AVZm9sfnpD6q/lQL5f2Vn+uLOnEuYKG5/C144i9VVwZKs6xzu4+5oEUXxKn9728IB7N7Iv8+LGPOTV2z778ozLJgY0p0mjou8TIhp9Dil6ZvWGvSss0JBX2ExerG8mFbhV2Dj3QV+z21QyH9HH3NDmE+K2AJU4c+XQ3/3z38VNbqt8fvgp9Yjjr3U7k1AgtQaxQwZceQ7z4wPOOGuyVBoaTo4cvuufZPL65Zm6N6WgAKQh2X0KB3kscdDsM5t3Nas7WoJgZWd4264vtM2O4IyrOROicR6GfeQmN/HEURME4CV1yHodZFqYRTb1xmI7jKIhdEoZJ4iUB9X0PXSIvTkxFL7MVXHWz8dN0KEHq+2mY+F4WZkmcRpjQoymagtAP/DDKwiCOjC0ep1k29oIgi9MszV6nqze/yuN74yRKkyCLMASGR14YM4mSMI7HQYK0wy41Jh2nmMxPMHlsN+QtE0XOKl2CWXJzuVqV8KHWWgpc2ted9kf7zizu9iLwUQsrgmNuL3+A/B8oFqKbgLfvsENNug09cAfTSu9KuOzb5T1fb6TSpFalQ+lIA25EM8+j+xodNc2rqm+a6ejYdVrwhvDi4o2/GtyZrKrwZFmX5S1/gsXgcjpC/CtXbG7TzJ9xBZZsZ2AP/uUf1kgpnY7w59ueWsrynqmTyP8D) Browser: Google Chrome 109.0.5414.120 Operating System: Windows 10 Version 21H2 (Build 19044.2486) Any suggestions are welcome!

type - bug
category - graphics
category - post-processing

When the transformation matrix of the glTF node of i3dm is not the identity matrix, the calculation of the bounding sphere of the model(scene graph/primitive/draw command) is wrong, causing the...

type - bug
category - 3d tiles