4bx
4bx
https://github.com/CesiumGS/cesium/pull/10130 introduces some new functions, but `OrientedBoundingBox.fromTransformation` confuses me, I think without half scale is better.  The smaller box is computed with `OrientedBoundingBox.fromTransformation`, and bigger box computed without half...
[JSBin 复现](https://jsbin.com/caranan/1/edit?html,output),拖动中间的 bar 即可重现,[官方的 `baiduMapLayer`](https://mapv.baidu.com/examples/#qianxi.html) 即没有这个问题,@sakitam-fdd
Hi, thanks for your tool.However, the characters set doesn't support Unicode.How can I fix it? Looking forward to your relies.
Avoid use default location 0(already used for `sampler2D transmittance_texture`) for `sampler3D single_mie_scattering_texture`, otherwise calling [`glDrawArrays`](https://github.com/ebruneton/precomputed_atmospheric_scattering/blob/master/atmosphere/demo/demo.cc#L391) will cause a black window with error `GL_INVALID_OPERATION` on macOS M1.
Excellent guide, is there a bright theme? Dark theme is hard to read.
Here is a screen record: https://user-images.githubusercontent.com/22176164/216549800-9f46cdf3-7315-4673-bd00-5abf7ed2759a.mp4 Sandcastle example: [URL](https://sandcastle.cesium.com/#c=fVVtb9pIEP4rK+6LiZzFr9guJKpKcl96vUYK15MqpHRjD2R7Zpdbr03INf/9Zr02EJIWkAyzz7w8z84MuRSVJg2HLShyQQRsyQwqXq/pl9bmLAZ5+3smhWZcgFoMXPLfQhCiQSm03CjZ8ALUu94xV8A0/C1VWcwtxGnxhCj4t4ZKfwGl4fFPqdasrN4RrWpwDeB56JKFeB5OFmIhtlwUckv3ldkv7VHe1ryRlcbcWF21P6ZHxlvNVlBRVhTOEaubE4AtbanYag1C3z6wlsk3Wy8XpIE8IM0d1qtrBTMpVcEF0qsmFlILvkQipGLrTQkquCIFbPTD3OLbcg0Mw0QkL/lmLq934LRR68Yly1IybV2GFtlJRWzmxx1yqxtyRgLqkXPiU29yBIiMCtczxORP6zsuGlAVIL3vkGsuBboZkPO4c22OM4xyjjFcE2i4j9QHsc+RfdLt/lwBkhHW3Bmfe2ay1raS31HDmSyl6hCN5AVZm9sfnpD6q/lQL5f2Vn+uLOnEuYKG5/C144i9VVwZKs6xzu4+5oEUXxKn9728IB7N7Iv8+LGPOTV2z778ozLJgY0p0mjou8TIhp9Dil6ZvWGvSss0JBX2ExerG8mFbhV2Dj3QV+z21QyH9HH3NDmE+K2AJU4c+XQ3/3z38VNbqt8fvgp9Yjjr3U7k1AgtQaxQwZceQ7z4wPOOGuyVBoaTo4cvuufZPL65Zm6N6WgAKQh2X0KB3kscdDsM5t3Nas7WoJgZWd4264vtM2O4IyrOROicR6GfeQmN/HEURME4CV1yHodZFqYRTb1xmI7jKIhdEoZJ4iUB9X0PXSIvTkxFL7MVXHWz8dN0KEHq+2mY+F4WZkmcRpjQoymagtAP/DDKwiCOjC0ep1k29oIgi9MszV6nqze/yuN74yRKkyCLMASGR14YM4mSMI7HQYK0wy41Jh2nmMxPMHlsN+QtE0XOKl2CWXJzuVqV8KHWWgpc2ted9kf7zizu9iLwUQsrgmNuL3+A/B8oFqKbgLfvsENNug09cAfTSu9KuOzb5T1fb6TSpFalQ+lIA25EM8+j+xodNc2rqm+a6ejYdVrwhvDi4o2/GtyZrKrwZFmX5S1/gsXgcjpC/CtXbG7TzJ9xBZZsZ2AP/uUf1kgpnY7w59ueWsrynqmTyP8D) Browser: Google Chrome 109.0.5414.120 Operating System: Windows 10 Version 21H2 (Build 19044.2486) Any suggestions are welcome!
When the transformation matrix of the glTF node of i3dm is not the identity matrix, the calculation of the bounding sphere of the model(scene graph/primitive/draw command) is wrong, causing the...