4bx
4bx
> @JChehe Hi, I know what you mean, it looks like the `片元着色器` is more commonly used. > > But [there](https://zh.wikipedia.org/wiki/%E7%9D%80%E8%89%B2%E5%99%A8) use `片断着色器`, and I hope you have more officially...
 Angular 9.x occurs the same problem, Angular 8.x is ok
@sakitam-fdd OK, thanks!
The following worked for me ```bash ../gcc-8.2.0/configure --target=$TARGET --prefix=$PREFIX --disable-nls --disable-libssp --enable-languages=c,c++ --without-headers --enable-interwork --enable-multilib --with-gmp=/usr/local/Cellar/gmp/6.1.2_2 --with-mpfr=/usr/local/Cellar/mpfr/4.0.1 --with-mpc=/usr/local/Cellar/libmpc/1.1.0 ```
Thanks for response @ggetz Maybe not be related to terrain tiles loading, depth texture is still "flickering", even if I suspend the globe LOD update: https://user-images.githubusercontent.com/22176164/216645053-45a68aaa-073d-48d6-bf63-1dadede6b769.mp4 Also, the depth value...
Here is a macOS 15.7 machine's WebGL report, Windows 10 above is same or better than it. WebGL1 report:  WebGL2 report:  Here is a screen record...