Results 6 comments of 4bx

> @JChehe Hi, I know what you mean, it looks like the `片元着色器` is more commonly used. > > But [there](https://zh.wikipedia.org/wiki/%E7%9D%80%E8%89%B2%E5%99%A8) use `片断着色器`, and I hope you have more officially...

![image](https://user-images.githubusercontent.com/22176164/78762714-cb4c3780-79b6-11ea-855f-20ec71ce964a.png) Angular 9.x occurs the same problem, Angular 8.x is ok

The following worked for me ```bash ../gcc-8.2.0/configure --target=$TARGET --prefix=$PREFIX --disable-nls --disable-libssp --enable-languages=c,c++ --without-headers --enable-interwork --enable-multilib --with-gmp=/usr/local/Cellar/gmp/6.1.2_2 --with-mpfr=/usr/local/Cellar/mpfr/4.0.1 --with-mpc=/usr/local/Cellar/libmpc/1.1.0 ```

Thanks for response @ggetz Maybe not be related to terrain tiles loading, depth texture is still "flickering", even if I suspend the globe LOD update: https://user-images.githubusercontent.com/22176164/216645053-45a68aaa-073d-48d6-bf63-1dadede6b769.mp4 Also, the depth value...

Here is a macOS 15.7 machine's WebGL report, Windows 10 above is same or better than it. WebGL1 report: ![webglreport com__v=1](https://user-images.githubusercontent.com/22176164/216653197-691c6f72-f0ea-4f05-9703-27a197885089.png) WebGL2 report: ![webglreport com__v=2](https://user-images.githubusercontent.com/22176164/216653300-a845600c-abb4-416f-946e-2b054d77ecb1.png) Here is a screen record...