Bastien Robert
Bastien Robert
cf. https://github.com/schteppe/cannon.js/issues/422#issuecomment-842332306
As specified in [this spectrum post](https://spectrum.chat/use-cannon/general/disable-some-degrees-of-freedom~98d73bd7-736c-4aa0-9359-72ead6bbca65) (from [pmndrs/use-cannon](https://github.com/pmndrs/use-cannon)), it's possible to set a `angularFactor` in your body object to specify the dimensions you want to be available for rotation.
related to #594
Any updates about how to use a video as a texture? @fullstackcoder did you find a solution? EDIT. related to https://expo.canny.io/feature-requests/p/expo-gl-video-support
> how can I implement the AR with expo? > > But it should be worked for Android and iOS both. See https://viromedia.com/viroreact. Actually, this issue is not related with...
I'm not seeing any video type in [texImage2D declarations](https://github.com/expo/expo/blob/master/packages/expo-gl/src/WebGL2RenderingContext.ts#L428) on expo-gl, neither on the [API documentation](https://github.com/expo/expo/blob/master/docs/pages/versions/unversioned/sdk/gl-view.md#webgl-api): > The pixels argument of texImage2D() must be null, an ArrayBuffer with pixel data,...
Actually it seems it’s not working for videos with this package: > (NB for later: i started a PoC of that in branch expo-av, but it can't work until there...
Related to #215
https://github.com/developit/snarkdown/pull/13
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