Barış Yıldırım

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i am having exactly the same issue, @Flying-koala fix works.

I confirm the issue. Chiaki ![chiaki](https://user-images.githubusercontent.com/25794892/89841893-cd98eb00-db7c-11ea-8792-f9a07cfe9444.png) PS4 Remote Play ![remoteplay](https://user-images.githubusercontent.com/25794892/89841903-d2f63580-db7c-11ea-9c7d-5ffaae531e5c.png)

> Hey, thanks for writing in! I made a quick reproduction of trying to ignore `NotAllowedErrors` and could not reproduce your result: https://codesandbox.io/s/notallowederror-test-mnmwku?file=/src/index.js > > #### Example from Safari >...

/AbortError/ does not ignore, how can i fix? ![image](https://user-images.githubusercontent.com/25794892/177868356-90cc545e-8c61-4a5c-8ae4-afe9fcde932d.png)

This feature should be integrated into openfl.

I am also interested!

it doesn't return bool, I don't understand how exactly I can check it.

bodyA.collision(bodyB) == true Is such a sync colission detection possible?

Additional memory must be located in dma. Development Consoles has 8mb dma but retail consoles has 2mb dma There are even people who have modified their console on the internet...

By modifying the games, the ram limit of the compatible games can be increased. (Will patch remove some limitations) Example of Retail Crash Team Racing (SCES-02105) ![image](https://user-images.githubusercontent.com/25794892/77952262-0920d000-72d4-11ea-9da4-5173bd971672.png)