backwardsEric

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That bug, https://github.com/angband/angband/issues/4687 , was supposed to have been squashed in 4.2.3 and I can't reproduce it with the current development version (running on Debian 11). Is there any chance...

It's possible, but could you double-check that /home/dagit/local-install/games/angband reports that it is 4.2.4. The 'V' command in-game will report the version.

I could reproduce it in 4.2.4. I had misread the comments for https://github.com/angband/angband/issues/4687 and missed that a post 4.2.4 change was made to fix what you encountered. If you want...

As an addenda to Nick's comment above, the current implementation for banish and lookup_symbol() assume that the player can enter the symbol and that what the player enters, after coercion...

Packaging of 4.2.5, thanks to @magnate , has been accepted into Debian unstable: see https://packages.debian.org/unstable/angband . That should make it easier for the Ubuntu repositories to have a package of...

The packaging of 4.2.5 by @magnate is in Noble Numbat (24.04 LTS)'s packages. I believe that resolves this. There are no backports of that to earlier releases.

With more than a year and a half since the last change for this problem and no new reports of trouble while 4.2.4 was available, is it time to close...

I know some of the spell-casting spiders (abyss spider, ancient spider, spider of Gorgoroth) don't have customized messages. Should they be like the phase spiders (which do) or Shelob and...

For traps with extra effects, there can be poor messaging if the initial effect kills the character. For instance, these messages are from an encounter with a spiked pit when...

Good catch. So the two square_isinteresting() calls in target.c and ui-target.c should work with the player's version of the chunk rather than the omniscient view of the chunk. I'd guess...