backwardsEric

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While testing #4918 , my save file reached a state where killing the monster in the arena didn't return the player to the original cave. Somehow, the names of the...

In that chunk list with "Town", "Town", and "Town known", all three had depths of zero. The first was 22 grids high and 66 wide. The last two were 53...

#4919 is one way to prevent getting to a chunk list with "Town", "Town", and "Town known".

[This](http://angband.oook.cz/forum/showpost.php?p=155804&postcount=122) is an instance of a crash upon entry to the single combat arena rather than getting stuck inside (the reported version is Angband 4.2.3). Apparently p->upkeep->health_who was NULL at...

lldb on the 4.2.3 Mac executable. `disas -n arena_gen` reports the disassembly for all of arena_gen(). In that is ``` angband[0x10003111e] : callq 0x100099560 ; player_place angband[0x100031123] : movslq 0x10(%r15),...

With regard to #5106 , it looks like one path that could have caused call(s) to format() and overwritten the known level name is this: one of restore_monsters()'s calls to...

That's strnfmt(). The string_make(format(...)) combination is safe; but the caller has to release memory.

As you guessed, the mystery letter signals the location of the item. 'e' is equipped, 'p' is pack, 'f' is floor, 'h' is home, and 's' is a store other...

The current ordering does put artifacts at the top, but the character has to "touch" them first, usually by having been in the same grid as the object. Objects with...

From what I've seen, there's no documentation from Microsoft about the functions for handling dark mode in a win32 application. What's available is what others have worked out. With only...