Subhraman Sarkar

Results 256 comments of Subhraman Sarkar

@irydacea Adding `#include ` in `build_info.cpp` seems to solve it for me.

Moved the community dialog as a new tab into the about dialog. Community button redirects here. The previous community dialog is removed. (I've mentioned @Pentarctagon as co-author in that commit...

Rewritten with the tab_container and the editable property of the text boxes from #8390. Scrolling and copying from the text_boxes in Path tab are possible (cursor not visible for some...

Buttons now have a success indication mechanism (8d86eac781060684d288855b675d5281da8d2d74), implemented via a new success state and the `set_success` method in the button class. For now, only copy buttons with definitions `copy`...

Probably too late by this point, but what we're calling "Wyrm" is actually "Wyvern" (https://en.wikipedia.org/wiki/Wyvern).

You know how to fix the whitespace CI check, right? (run `./utils/CI/fix_whitespace.sh` from the wesnoth source directory, then commit and push any changed files)

From my side, it's good to go.

@Dalas121 I'm quite happy with with your original design, and I think the Northgard screenshot's menu design looks too much sci-fi and not enough fantasy to me. If possible we...

4c3c54ae142425aa1856d192854eb3187c3e6420 allows backgrounds to be randomly selected at launch from the list here : https://github.com/wesnoth/wesnoth/blob/4c3c54ae142425aa1856d192854eb3187c3e6420/data/game_config.cfg#L64

I'd like to add a few more things from my perspective: > IMO the biggest potential turn-offs for new players are UI, the tutorial/first campaign, and RNG - and thus...