Subhraman Sarkar
Subhraman Sarkar
Limitations when loading unit data : 1. Macros are not loaded in the UI, so the user still has to select the ability/weapon special from the list provided. ~~2. When...
> It's not stored in the movetype itself, but it's usually available in the unit type config under the `movetype` key, isn't it? Or am I missing something? This doesn't...
> I looked again, and it seems to be true that even the unit type object doesn't track the movetype ID. It's definitely in the unit type file though. I...
> Ah, right. Well, in that case, adding a property and getter to the unit type object just to store that information seems reasonable. Something like `get_base_movement_type()` or `get_movement_type_base()`. I...
Rebased this PR on top of PR #8199.
`[resistance]/[movement_costs]/[defense]` tags inside `[unit_type]` work now.
Somebody please remove the unnecessary labels, came from the merge.
@CelticMinstrel there should be just 1 commit now.
@Wedge009 They were a typo, thanks for solving it.
Suggestions :   A rough idea, can be improved by artists. Another option for Fog would be to show a grayscale version of the map, since the terrain is...