Subhraman Sarkar

Results 256 comments of Subhraman Sarkar

Limitations when loading unit data : 1. Macros are not loaded in the UI, so the user still has to select the ability/weapon special from the list provided. ~~2. When...

> It's not stored in the movetype itself, but it's usually available in the unit type config under the `movetype` key, isn't it? Or am I missing something? This doesn't...

> I looked again, and it seems to be true that even the unit type object doesn't track the movetype ID. It's definitely in the unit type file though. I...

> Ah, right. Well, in that case, adding a property and getter to the unit type object just to store that information seems reasonable. Something like `get_base_movement_type()` or `get_movement_type_base()`. I...

Rebased this PR on top of PR #8199.

`[resistance]/[movement_costs]/[defense]` tags inside `[unit_type]` work now.

Somebody please remove the unnecessary labels, came from the merge.

@CelticMinstrel there should be just 1 commit now.

@Wedge009 They were a typo, thanks for solving it.

Suggestions : ![shroud_indication](https://github.com/wesnoth/wesnoth/assets/8469888/fc0c8e6b-0e70-491d-86b8-fb0bff56d8d8) ![fog-indication](https://github.com/wesnoth/wesnoth/assets/8469888/9b73e560-aab1-4be5-9a6b-76c9d99fb19e) A rough idea, can be improved by artists. Another option for Fog would be to show a grayscale version of the map, since the terrain is...