phaser-spine
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A plugin for Phaser 2 that adds Spine support
Hello, there. I use npm install @orange-games/phaser-spine and use Webpack. Can I just simply import like this ``` import PhaserSpine from 'phaser-spine'; ``` I try many method but not success.
Phaser 3.17.0 WebGL Plugin I want to set spine alpha but it is not work that is my code; //@ts-ignore let spine= scene.add.spine(0, 0, 'spineKey', 'animation'); spine.play('animation', true); spine.alpha =...
Hi! Is there any way to point to other atlas as source of assets for skeleton while loading skeleton?
Hello, how did you solve in this plugin the lack of the "rotated" property support in Phaser versions before "phaser-ce 2.7.0"? If I had an optimized spritesheet atlas with some...
Hello. I am very thank you!!!. I use phaser-spine - version 3.0.9 I have a problem. I use spine used by weightedmesh - when using simple MESH, then no error...
I am trying this with webpack4 + typescript + phaser-ce v2.13.0. I have log the SpinePlugin successfully, and no any error when game.add.plugin(SpinePlugin). But when start to load a spine...
Not sure what this is exactly, because it appears so random. What normally works in the editor, sometimes (or maybe rarely) doesn't work when you try out the animations in...
does it possible to set duration for animation? someting like: `this.hero.setDurationByName("attack", 0.5);`
Will it work with Phaser 3 ? Thanks.
Ideally with pixel perfect hit testing, so the object can be clicked