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Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A fork of Cocos2d-x-4.0)

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THIS PROJECT IS IN DEVELOPMENT MODE. Any pull requests should merge to branch `dev`, otherwise will be rejected immediately. ## Describe your changes Added support for "scaleX", "scaleY" and "scale"...

**Is your feature request related to a problem? Please describe.** Games sometimes require localization support. Currently, UIText and CCLabel do not have any support for this. **Describe the solution you'd...

- adxe version: - devices test on: - developing environments - NDK version: r19c - Xcode version: 12.4 - VS/msvctools version: Visual Studio 2019(16.11)/14.29.30133 - cmake version: Steps to Reproduce:...

HelpDesk

- [ ] addSearchPath 没有判断路径重复问题 - [ ] addSearchPath assets//src/games/ 安卓下找不到 必须assets/src/games/ 才行 - [ ] 添加 removeSearchPath 函数 - [x] 横竖屏切换问题 - [ ] 全屏适配 - [x] ExtensionConstants.lua 注释...

## source code - [x] New namespace full name `axys`, shorten name `ax` @halx99 - compatible: alias ax to cocos2d: namespace cocos2d = axys; works on old projects who use...

enhancement
breaks compatibility

Hi! Why was libwebsockets support removed? What is the alternative?

This enables maps to have more than 1 texture per layer

使用变量代替宏判断,支持ios全系列机型。

enhancement

- adxe version: 1.0.0b6 - devices test on: Google Pixel 4a Android 12 - developing environments - NDK version: 24.0.8215888 - Android Studio version: 2021.1.1 Patch 3 - cmake version:...

wontfix
needs-confirm