Alex W. Jackson

Results 60 comments of Alex W. Jackson

Fair warning: since I started working on retrodasm I don't think I've come across a single NES, SNES or Gameboy game that _doesn't_ do something tricky with the stack that's...

You must be a mind reader, because that's exactly what I have in mind, detail for detail. I guess I can just write the code in bsnes-classic and you will...

On that front, I've been thinking that "read/write/execute" aren't the most useful categories for usage mapping, and we should perhaps use different categories per memory type. Something like the following:...

I should have the debugger-access flag working very soon. The usage arrays will take a bit longer. I just realized that another feature will have to be redesigned to work...

The debugger-access stuff is now in. I used a member variable in the Debugger class rather than adding an argument to read()/write(); the latter approach turned out to require excessive...

Okay, as long as you don't plan to add any more direct diddling of SNES namespace classes from the debugger, cleaning up the existing ones isn't a super-high priority to...

This is a real bug and affects all creatures with Blitz. Somehow the "when this dies, draw a card" ability gained from casting with blitz is persisting on the card...

The layer system as implemented in xmage can't really handle copiable characteristics of a permanent that are acquired from effects. They are instead handled as three special cases: copies of...

Just pushed Floating Shield into master since it doesn't depend on any of the other changes.

I couldn't reproduce this. I got Gift of Immortality and several other Auras into my graveyard, cast Triumphant Reckoning, and the "choose a creature (to attach ~ to)" replacement effect...