aussie

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II think this is the answer, it seems to work. [https://github.com/CaptainPStar/Revive/blob/908c5bcda6bc5c2e6873a23d259fb0817bd7c687/functions/Revive/fn_HandleDamage.sqf](url) ``` params ["_unit","_bodyPart","_amountOfDamage","_killer","_projectile","_context"]; if (_context > 2) exitWith {}; //["HitFace","HitNeck","HitPelvis","HitAbdomen","HitDiaphragm","HitChest","HitArms","HitHead","HitBody","HitHands","HitLegs"] //["face_hub","neck","pelvis","spine1","spine2","spine3","arms","head","body","hands","legs"] if (alive _unit && {_amountOfDamage >= 1} &&...

@UrstMcRedHead my fix doesnt work. When you get killed by explosions it bypasses the unconscious state & you become a default soldier.