Christopher Kaster
Christopher Kaster
With Godot 3.2 (https://github.com/godotengine/godot/pull/29780) the engine added support for the language server protocol, it would make a lot of sense to use that for things like auto completition, goto definition,...
Unity 2021.2 build throws error when removing the canvas before invoking Quit on the Unity Instance
Hey, I'm trying to use this component in conjunction with React Router. The Unity component gets unmounted as intended, but still spams through my console logs and also still hogs...
This might sound easy but entails possibly some extra calculations on the selector :sweat:
It would probably be nice if you could filter builds on My Builds. When you have a lot of them it might be hard to find what you're looking for....
Currently something using a variable looks like this:  But should probably use numbers more like: "2,500" (or whatever depending on locale)
Technical: When changing an item it should push a new state to the history (and only when that happens!) instead of replacing it.
This is probably the most complicated bit of code in DB right now, this should have tests making sure we don't break it.
Write benchmarks for Finder to make sure changes don't make it slower (and to be able to see if we manage to improve performance!) https://github.com/pckhoi/jest-bench
 https://www.dauntless-builder.com/b/XafXTkTpTQT8TbTMT5TeTxTmTdTJTwT2T7T2T1TyT8TQTrTpT3 This should probably be easy to fix, instead of undefined usually the part should be missing however if both parts are missing maybe we should just display "Dauntless...
On some older browsers you currently only see a white page (see #231), it would probably be a good idea to show some sort of error message instead.