Christopher Kaster
Christopher Kaster
Would be nice to pre-select your favorite bond weapons which obviously affect what the finder spits out
While to some degree this is probably the users own fault, this should probably not be possible haha. 
Since Odin is LLVM based I adapted the Zig configuration for debugging locally, been using this for a bit and thought it would be a good idea to add this...
Since Haxe has a C# target (Not sure if it work well though) it would be wise to port this plugin to Haxe. The main-benefit of this approach would be...
It would be nice to have a special project template for haxe libraries.
MonoDevelop is designed for C# which don't use packages. Would be nice to have packages.
For some reason there is grass outside of the map...  This bug occurs in both rendering methods copyPixels and drawTiles
The render code isn't very well written: - While writing openfl-tiled-flixel I couldn't reuse any render code - The Flash copyPixels implementation has tons of code duplications from the Tilesheet...
atm you only can draw the whole map as one big image which is really bad if your map is huge.