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The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.

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Hi, I am trying to convert a gltf2 file into glb2 by adding all the files to the filelist. But the resultant "glb" file still has uri's to texture files....

Bug

I'm interested in using Assimp in an asset pipeline to load .fbx files and writing them out to .glb format with draco compression applied. I'm currently using fbx2gltf for this...

Feature-Request

Hello. I am having problems importing point lights from a .dae file. It is exported from Blender. I am trying to import point lights with different Radius and Power parameters....

Bug
Collada

Getting various errors loading bundled test .ogex files in `test/models/OpenGEX`: ModelError message animation_example.ogexOpenGEX: Not enough values to fill 4-element color, only 3 camera.ogexValidation failed: The mesh contains no vertices(was Validation...

Bug

Dear Reader, First off, great thanks for creating and maintaining such a marvelous library. Great Fan! I am compiling the library using MSVC, SDK (10.0.22621.0) on Windows platform and it...

Feature-Request
Techdebt

``` /disk-samsung/freebsd-ports/multimedia/assimp/work/assimp-5.2.0/code/Common/ZipArchiveIOSystem.cpp:199:50: error: expected ';' after expression mapping.zopendisk_file = (opendisk_file_func)opendisk; ^ ; /disk-samsung/freebsd-ports/multimedia/assimp/work/assimp-5.2.0/code/Common/ZipArchiveIOSystem.cpp:199:13: error: no member named 'zopendisk_file' in 'zlib_filefunc_def_s' mapping.zopendisk_file = (opendisk_file_func)opendisk; ~~~~~~~ ^ /disk-samsung/freebsd-ports/multimedia/assimp/work/assimp-5.2.0/code/Common/ZipArchiveIOSystem.cpp:199:31: error: use of undeclared...

Bug

I want to get all the textures of the material for the object from the mtl file, but for some reason I can't get the metallic texture. My mtl file:...

Bug
Wavefront-Obj

**Describe the bug** According to [glTF2.0 Specification](https://www.khronos.org/registry/glTF/specs/2.0/glTF-2.0.html#skinned-mesh-attributes), the weight accessor type could be **float**, or **normalized unsigned byte**, or **normalized unsigned short**. When vertex weight type in gltf is not...

Bug

**Quick Description** I am trying to reach the location data of meshes but they come wrong. The transformation matrix doesn't deformed like it is prepared. If no rotation applied on...

Bug