Anshul Singhvi
Anshul Singhvi
And colorbars are pretty decent now through `colorlegend`
Welp, it's not up yet but it's in the latest tag of MakieGallery, I guess were just waiting on the website to be rebuilt. It's in docs/src/colors.md.
Color bars are pretty easy now
Oh you mean autogenerating them?
Would need better legend support as well. Is that something you're planning to do during the hackathon, or is there something I can do to help?
@Datseris, JuliaPlots/AbstractPlotting.jl#180 fixes: > a way for the axis limits to not change when plotting something new, i.g. setting xlim(), ylim().
If we do switch to meshscatter for Tyler, I highly recommend keeping the current per-tile placing API - I would need individual meshes with a dense tessellation for Tyler to...
Fair, will open an issue over there to track whether we want the change or not. As for UV modification, I agree that complex changes (setting UV based on some...
@ffreyer I found a few discourse posts indicating that you could use a shader-level UV modification, same as OpenGL, to be able to do this in Three.js: https://discourse.threejs.org/t/how-to-change-texture-per-instance-in-instancedmesh/36304 https://discourse.threejs.org/t/how-to-set-different-textures-on-each-instancedmesh/29433 https://discourse.threejs.org/t/how-to-apply-offsets-for-texture-atlas-in-instancedmesh/33191/4...
https://github.com/gridap/MiniQhull.jl seems to be a good source package for this, and it's what GR uses. I suspect the only thing it needs is a JLL package for Qhull (which seems...