Anshul Singhvi

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I can't replicate this on master (i.e., it works as expected) but I can on the latest version as you said @nathanrboyer. The only thing which touched `scatterlines` since the...

Alternatively you could construct, but not display: ```julia f, a, p = lines(rand(10)); p.special = :hello f # display ``` though it is a bit of a pain to remember.

Huh, you're right @ffreyer...thing is that `poly` doesn't actually _have_ a `calculated_color`, since it doesn't define a `calculated_attributes!` method at all. I would guess the only reason it works in...

`boundingbox(plot)` would be the best replacement.

Most likely - but you may not need it at all in 0.21 with the changes to boundongbox computation

We should still fix this - people specifying color as e.g. `Cycled` won't have the option of a color tuple

There are some nice textures we could use for a KSP like navball [here](https://github.com/linuxgurugamer/NavBallTextureChanger/tree/master/GameData%2FNavBallTextureChanger%2FPluginData%2FSkins) - all under a FOSS license

I could do a spherical axis instead, that might actually be better since it's more customizable. Will send the code when I can.

I suppose we could spin it off to a separate process?