Ash
Ash
The client is currently set up to only show Gamepads (it'll filter anything else out). Changing this behaviour should just be a few quick tweaks, though my concern is that...
Worth noting that Linux will allow access to the keyboard/mouse HIDs with a quick udev rule to give the appropriate permissions. It works exactly like any other HID (once you...
Okay, so I've looked into this pretty deep, and I've come to the conclusion that it's not actually possible to have the application use keyboards and mice directly *under Windows*....
Hmm, weird. I'm no expert in XInput, so I think we may have to wait for @Maschell's opinion on this.
Okay, latest nightly should have support for basically any HID (except for keyboards on Windows, and mice on Windows/OSX). I've done I all I really can here. @Maschell, you'll have...
Other than the MSVC issue, I suspect I did in fact screw up when converting from fixed to floating math, which means this implementation is straight-up wrong. Bear with me!
This'd be really good to have! SDL had a similar issue with a mismatch between their API and GPU support, so their solution may help to get the ball rolling...
I didn't realise that was possible! Would be very cool to see. I can still see caching the converted textures being a large efficiency boost, but if if can be...
+1 for having this be optional. I find it extremely difficult to ignore counters from certain apps/websites, and while I can tough it out it, it's much easier for me...
There are a few builds of ffmpeg out there for wiiu; though the hardware isn't really powerful to encode video in realtime. Options should definitely be hidden..