Ash

Results 102 comments of Ash

Hi @KyleGospo, thanks for the repo! unfortunately it didn't seem to work for me (F37 Workstation), even after a reboot, however running the commands manually in a terminal worked immediately....

Alright, if you think it'll be a net positive. I guess I'm just concerned about potentially making a difficult process harder. If it works for other projects I'm okay with...

Starting to get a bit hard to follow the separate threads here, so I'll just comment on a few things! I am very in favour of some kind of dedicated...

I was indeed thinking of Discourse and not Disqus, my bad. Suggestion: We could allow only PNIDs with _verified_ emails to log in? If a dozen accounts all go to...

I think I'm going to have a go at a wut port, at least depending on my availability over the holidays... I wrote up a bit of a [game plan](https://hackmd.io/@quarky/ra-wut)...

I will mention that my current draft of RetroArch (frontend) does not keep both codepaths - it assumes wut. Also, the differences in the cores might not be that bad...

For those following along: - RetroArch tree: https://github.com/ashquarky/RetroArch/tree/wiiu-wut - toolchain (docker): https://git.libretro.com/quarky/libretro-build-wiiu/-/tree/wut Right now it mostly works under Tiramisu, aside from some long load times. Toolchain container is not well-tested,...

Just submitted the makefile changes for snes9x - with luck, all the cores will be like this. The core now builds fine on both old and new devkitPPC (with and...

As an update for everyone: - Basically everything is working except for Salamander, which bootloops for some reason - I've had to disable libfat for the SD card since many...

It's a good shout - setvbuf does help a lot, and we're [already doing it](https://github.com/libretro/RetroArch/blob/master/libretro-common/vfs/vfs_implementation.c#L420) in the wiiu port. The issues are instead mostly from the hundreds of small files...