Results 118 comments of Erin

What's your use case for getting a client preference for a client that isn't on the server?

> I'm thinking we should go a bit further by just |=ing future registrations instead of the first caller. As discussed on IRC, I think that will break more than...

I've been thinking about it for the last 5 years and I'm not sure I have a solution yet that doesn't involve rewriting a lot of the command permissions system......

This appears to be an issue with the library you're using not being explicit about handle ownership in the natives that you're using. Delete intentionally suppresses an error from invalid...

It looks we don't have any way to bypass `sm_time_adjustment`, which makes this not-very-useful for people using that for timezone correction.

It’s so people who rent severs from a GSP can set the timezone correctly.

> This may have uncovered a bug, that we never set CommandClient to 0 when commands are invoked by the server. Why isn’t this being fixed instead?

That isn't my understanding, the game passes engine client index (or `-1` for server) then we +1 on our end to get our client ID (entity index, 0 for server)....

Throttle stats link: > My backtrace. I don't think this crash is related.

The existing behaviour here is intentional, with this change you can't kick or ban someone spoofing a privileged user's SteamID.