Erin
Erin
How do you envision these defines being used by plugins? Are there many plugins out there defining these values themselves? I believe the 1024 byte formatting buffer is completely arbitrarily...
> I think having some limit hidden in sm core with no reference for plugins isn't great, however arbitrary the actual size may be. All the formatting that core does...
> To answer this issue, would it be ok to create the new object "TakeDamageInfo" in SDKTools? By allowing SDKCall() to use this new object (with a new type like...
Wrote a fairly comprehensive test plugin: https://gist.github.com/asherkin/db88c10dd6b7a80f46953134602f4c8d Haven't been able to get it to crash without mixing threaded and non-threaded statements on the same connection (but I *can* reproduce the...
> as far as I can tell there is no way we can make it just work as Lock/Unlock needs to encompass multiple function calls to be safe (but maybe...
Made a few in-roads on that plan today, but hit a lot of dead ends (just getting the MySQL driver extension to compile was quite an adventure). The end result...
That is already referenced earlier in this issue - the proposed rework of the driver design will resolve it. https://github.com/alliedmodders/sourcemod/issues/1207#issuecomment-596213400 > It'll also make `CALL` work correctly with threaded queries,...
What game / SM version is this on? (Please always use the template, that is why it is there.)
I'm not a huge fan of implementing a new cancel reason that'll only ever be used on these two games (see #1543). Why do you want to be able to...
That seems like something that could just be handled in SM instead - it'd at least be close to the other games behaviour of ignoring the selection that way, and...