Armin Samii

Results 106 comments of Armin Samii

@a-maurice can you please note on the docs that Unity is not supported? It is not clear: https://firebase.google.com/docs/emulator-suite

https://github.com/firebase/quickstart-unity/issues/719#issuecomment-938759588 worked for me. Note that for those using separate assembly references for their tests and runtime code, `FirebaseFirestore.DefaultInstance` will exist twice: once in each process. Make sure you handle...

This feature will also enable unit testing of database functionality. See: https://stackoverflow.com/questions/69126781/how-do-you-write-integration-tests-for-firestore-on-unity I have upvoted the original post, and I'm hoping it can be prioritized by the Firebase team. 🙏

Here's a better example, created using a high exaggeration factor: ![image](https://user-images.githubusercontent.com/537316/152017683-854aad2e-fc93-495f-90f6-f843aba49cbd.png)

Hi @brnkhy, I think I've found the issue. I see here: https://docs.mapbox.com/data/tilesets/reference/mapbox-terrain-rgb-v1/ That terrain data is only available up to zoom level 15 - meaning since I am showing Zoom...

Yes, I propose decreasing mesh resolution since interpolating at the source would create a heavier mesh with no additional resolution. Why waste the resources by oversampling? I'm not sure how...

Following up with an update that may help others encountering this issue. You can resolve the visual distress by reducing sampling, but if you're building any computations on top of...

A quick workaround, for others who search and find this ticket, is just to wait until the FPS is nonzero: ```C# bool IsReadyToSeek() { return m_MediaPlayer.Info.GetVideoFrameRate() != 0; } void...

Got it - so long-term, we will be able to: ``` CloseMedia(); UpdatedAudioMode(); OpenMedia(); ``` But today, we need two separate players, one with each audio mode?

I'm playing back a video, and allowing the user to share pieces of the video rendered within the scene. Sharing the video happens using AVProMovieCapture, which needs to capture audio...