arrowmaster
arrowmaster
This doesn't appear to fix a real issue, just allow for incorrect usage. Can you please add more explanation.
`executable_name` is not intended to be a path but the name of the executable in the same directory as the script
> Just to note. Unlike other native games, for UCH r2modman doesn't even download `start_game_bepinex.sh` and `doorstop_libs` You'll want to report that to whomever is responsible for https://thunderstore.io/c/ultimate-chicken-horse/p/BepInEx/BepInExPack/ as they...
The current location of `/home/USERNAME/.jeveassets/` does not follow the XDG Base Directory specification and cannot be changed as far as I'm aware. The XDG Base Directory specification exists to solve...
> Couldn't this easily be worked around with a symbol link? This can cover some of the problems that XDG BD spec solves but not all. One of the most...
> It's not official. But, it's not fake either. While I can't directly extend trust to it, I have talked with the maintainer. Somehow I think the discussion ended before...
> Thanks for clarifying, a bit strange that they’re using your username for the published flatpack :) So I did not create the flatpak package but I've been updating it...
>BepInEx run scripts are broken >1. Spaces in path issue like in Linux wrapper >2. The script expects game executable to be in the same directory as itself, but placed...
>For the 2nd one it can be fixed by changing your equivalent of target_assembly="Doorstop.dll" to target_assembly="$BASEDIR/Doorstop.dll". To be more clear on this, in my changes the game executable listed in...
>Having to launch modded through the R2MM application sucks so much on Steam deck for a whole bunch of reasons I won’t get into. >I’m super frustrated. Every single guide...