AngelBottomless
AngelBottomless
It sometimes works but sometimes it totally works wrong way- maybe it's predicting 'next' enchantments instead of current enchantments. /ccrackrng + /cenchantment (things) would not work, but manually doing it...
- Fixes throwable being RuntimeError instead of BuiltinException - Adds BiomeValue and related functions - Fixes and Adds UpdateBreakingBlock - Fixes BetterAccurateBlockPlacement for some cases : piston being powered instantly...
Long descriptions but it works well, but changes 3 behavior: 1. Energy usage happens only once when item is made. 2. Item balance won't happen when output is full /...
**Describe the bug** Battery / energy pack items can cause lag, especially energy pack lag can't be prevented since it does not have toggle. **Steps to Reproduce** Steps to reproduce...
**!! It requires reviews** I was using this for months so it *should* be okay tho... Changes : Transfer Behavior : its transfer speed is actually equal, but it does...
allows usage of energy based items Those items can't extract energy, so it should use SimpleBatteryItem.tryUseEnergy()
* hoes are not separated but nether tree requires breaking nyliums anyway..
parity with other farms* Is it WAI?
Still, item network is laggy tho.... but it should spread mspt over ticks.
**Description:** [- Describe your suggestion with as many details as possible.](https://github.com/GabrielOlvH/Industrial-Revolution/commit/aa2a8e90a08fbf3182e692d56bb1ce7cd9e27774) This commit still does not effect anything if chunks are forceloaded, because they are loaded at once and share...