AngelBottomless
AngelBottomless
whut... something has broken. I'll reupload asap
https://youtu.be/MNg6Xb6pCfI
yeah, it fails by 30% chance. Not only blast resistance, netherite pickaxe had the problem, with 15 bookshelves needed.
https://www.youtube.com/watch?v=0VioFmS-uOw Unless I'm not numbering properly, it's failing, but it also successes for most of the time. Since I'm doing that stuff 50+ times, I guess I did not do...
Carpet mod, Carpet extra(accurateblockplacement), and phosphor & Lithium, servux.
Small idea, but can we spread out packet sync timing by using `lastTickedSync = world.random.nextInt(20);` ?
Actual difference came from spreading out its working timing, which was not ready for review. Storages or machines being loaded at once shared its working timing and intervals, it had...
hmm yeah, I inspected more and found that 'instant input-output' is now disabled, not sure if its intended. Storage or general machines are having 2 ticks to handle items, instead...
Not really, this partially solves some weird issues with highest mspt being observed as 200mspt, and internet connection issues with packet limit conditions when 400+ storage units are doing constant...
I couldn't see any bugs or serious effects with this, as I'm already using it in my server... even before this, storage units were not instant dropper and its update...