Alex Gallegos

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I think the most likely way to do this is to convert an area of terrain into a heightmap (Or otherwise retrieve a heightmap for a given area.) Then, it...

@kring Alban had some insights: > If you plan to run on the device, you need to have an ARM64 build of Cesium. > > When you run the application...

Thanks @xuelongmu, that would be great!

I tested this out a little. For me, the crash only occurred on deleting the CesiumSunSky actor, but not adding it. Also, I think this is a problem from the...

Thanks @nithinp7! This will be a fantastic visual improvement to the plugin. I did a UX review to look at how to best present this to our users. Given the...

Thanks @nithinp7! I've tested out the updated version. I compared draw calls and the time taken to fully refine in a few different scenarios with different tilesets. Both are improved...

@nithinp7 @kring It looks like we have some promising starting points for potential improvements to the LOD transitions. An issue has been created for further discussion and future improvements -...

@kring or @nithinp7 out of curiosity, is there a reason that this wasn't resolved with https://github.com/CesiumGS/cesium-unreal/pull/547 being merged? I can confirm that the issue is still happening in version 1.8....

Got it, thanks for the update! Didn't think to check for a PR in Cesium Native.

In the meantime, you can use this workaround identified by the forum user I linked above. Open a second viewport that faces the region that you wish to see in...