Alexei Baboulevitch

Results 46 comments of Alexei Baboulevitch

Apologies! Due to work contract requirements, I am not currently able to update this repo. I would encourage migrating to a fork for the immediate future.

Unfortunately, this is something that has to be fixed by the System Preferences team at Apple. I would suggest filing a Radar. On Fri, Sep 28, 2018 at 6:32 AM...

I have not noticed this in my own use, and I am a prodigious MMB user. Are you sure it's not just your mouse, Chrome, or OSX misbehaving? I only...

I'm trying to get batching working and I've noticed a related issue. It seems that in the normal flow — when batching isn't enabled — the color of each curve...

Sure, I'll do that once I figure out a good solution. Is there a reason for the `v_frontColor`s in the comments? (Or is that not your code?)

I'm looking at the [original shader code](https://code.google.com/p/gles2-bc/source/browse/trunk/Sources/OpenGLES/OpenGLES20/shaders/main.frag) side by side with the [code in your project](https://github.com/micahpearlman/MonkVG/blob/master/thirdparty/gles2-bc/Sources/OpenGLES/OpenGLES20/shaders/main.frag), and it looks like you commented out the original (correct) `v_frontColor` in both cases...

OK, I think I get it. The `u_color` uniform makes `glColor4f` colors work correctly (which is what setting the paint before making a non-batched draw call does), but breaks `GL_COLOR_ARRAY`...

Good to know! Does this still set the custom height of the keyboard correctly?

Yeah, I kind of built it with that in mind — I was just too lazy to actually put it into practice. The keyboard already supports an arbitrary-ish number of...

Notably, `viewWillTransitionToSize:` works correctly now, and rudimentary poking around has produced good results. There's still a minor graphical glitch probably related to CG rendering, though. Will have to look at...