arcashka
arcashka
I think I found another issue. I added this system to rotate cubes from https://github.com/bevyengine/bevy/files/15405152/hdr_issue_fixed.zip ``` fn move_mesh(mut transforms: Query, time: Res) { for mut transform in &mut transforms {...
Yes these settings are working, you are right, thank you! They are also working with only msaa writeback changes. I agree this PR makes possible the cases which were not...
I'm not fully certain yet if the ability to not set the camera's output mode to the correct values is a good thing here. I understand your point, but it's...
Sorry, I don't think I understand :( I wrote a test with this scenario and it fails in naga_oil repository. It doesn't have bevy as a dependency according to Cargo.toml....
Thank you for fast responses! :) For my situation it's a little more complicated. My module is valid when correct shader defs are provided. It uses them for binding indices....
You are right, wrapping bindings in ifdef's should work, but it has it's own issues related to some specifics. Right now I feel like nesting is the cleanest solution. Consistent...