arcashka

Results 26 comments of arcashka

Thanks! Yea, there a lot of information. And honestly i don't remember if i have seen any beginner tutorials not about "drawing colored triangle".

Hello there! How is it going with smooth shading? maybe can i help?

I probably will make camera control next. Was just asking if i could help you with opengl and shaders stuff :)

I checked main and it fails both with `bevy_ui` and without it. Looks like the issue is what bevy doesn't binds tonemapping LUT images for `SpritePipeline` and `Mesh2dPipeline`. Here's how...

Looks fine on 7e837f5bf4e83e2875e012b0dd02051334445992 2024-01-28T09:06:43.311046Z INFO bevy_render::renderer: AdapterInfo { name: "Intel(R) Graphics (ADL GT2)", vendor: 32902, device: 17958, device_type: IntegratedGpu, driver: "Intel open-source Mesa driver", driver_info: "Mesa 23.0.4-0ubuntu1~23.04.1", backend: Vulkan...

I checked the split_screen example, setting one of the cameras to hdr results in different issues based on which camera is set to be hdr camera 0: Foxes 2 and...

Then maybe the current setup is correct? If a user wants a configuration with multiple cameras or targets with different settings, it's their responsibility to provide the appropriate settings for...

@tychedelia I've checked the example from https://github.com/bevyengine/bevy/issues/6754#issuecomment-2034704073 and now it's not working, only green cube from hdr camera shows up. I tried different blend modes and `clear_color: ClearColorConfig::None` I've managed...

@tychedelia ah, I missed `clear_color` on the camera itself, was setting it only for `output_mode`. Thank you, now this example works. And regarding split_screen example, have you managed to make...

hello @tychedelia, thank you for providing examples, I don't think I would've ever came up with using `BlendOperation::Max` myself. Still not sure how exactly that works :laughing: Anyway, I checked...