arcady-lunarg

Results 173 comments of arcady-lunarg

What semantics are you expecting from this GLSL? Just going by SPIR-V semantics, it seems like this shouldn't be legal, as you are giving a specialization constant a default value...

I don't think this will add very much value: CI jobs mostly succeed, and this just adds latency to every single run. I think it would be better to prune...

@spencer-lunarg What should glslang be doing here? I believe your example is valid GLSL, but what is the expected SPIR-V that should be output in such a case so as...

Yes, this is definitely a bug. If you want to make a patch for it, I would be happy to accept it.

Could you provide a bit more detail? Could you try to show what error message is being produced by glslang here, and maybe attach the file that is causing the...

Having gotten no further info, I have no way to investigate the cause of this issue nor fix it. Closing.

The pruning of headers was intentional, but it is possible that I may have been too enthusiastic with cutting things down and am certainly open to adding things back if...

That transitive set definitely includes some things I would prefer not to expose as public API, but also I don't think those transitive headers are strictly necessary for what you...

Adding `SPIRV/SpvTools.h` required just a bit of mucking around with includes to get rid of transitive dependencies. I made a PR for that here: #3683. The iomapper.h header looks like...

Thanks. That same functionality recently got exposed via the C interface, I'll make a PR to make this work with the C++ interface as well without exposing too much of...