arcady-lunarg

Results 86 comments of arcady-lunarg

I am not seeing this failure, neither is the CI. That's really odd, are you sure you're doing a clean build from latest source and not picking up any changes?...

You can try to use the `GL_EXT_spirv_intrinsics` extension to access them directly, as NVIDIA has not written a glslang patch for this extension yet. @pmistryNV may be able to provide...

@oscarbg A MacOS arm64 build of glslang is available in the Vulkan SDK. Is there any specific reason you are interested in having this configuration tested in CI?

Closing due to inactivity. Feel free to open a new PR if you want to pick this back up.

A version of this was implemented by #3152. Closing.

The change to use VERSION/SOVERSION has already been done in a different PR, but the change to make glslang-default-resource-limits STATIC has not and I think still has value, as does...

I've rebased your PR on main and made a small change, with which the tests appear to pass and the crash no longer reproduces on your example.

@Max-Andersson do you plan to pick this back up at some point?

@greg-lunarg Looking at the GLSL_NV_ray_tracing spec, it does say "gl_HitTNV is available only in the any-hit and closest-hit shaders. This is an alias of gl_RayTmaxNV added to closest-hit and any-hit...

Closing due to inactivity and due to being superseded by #2989.