Lars Müller
Lars Müller
See https://github.com/minetest/minetest/issues/10829#issuecomment-781793942
Revival of #10704 - rebased, loads of bugs fixed, code cleaned up. Closes #12294. Fixes the bone rotation interpolation aspect of #10572. Implements bone overrides supporting *position, rotation and scale*,...
##### Minetest version ``` 5.6-dev ``` ##### Summary Formspec elements with the same coordinates & dimensions don't exactly overlap; ugly 1px borders are left. This makes pixel perfection an unreachable...
"Breaking" change. Fixes #12340. Note: Jumping etc. necessarily feels slightly different with this the lower the FPS (hence why this is a breaking change); ~~some defaults such as gravity should...
Title says it all.
When a player without armor is punched/damaged, Minetest overlays a bright greyish texture over his skin, which results in armor & wieldview model being seen for a moment. However, I...
``` local wear=0 local divide=0 for i=0,5 do local add=player:get_inventory({type="detached", name=name.."_armor"}):get_stack("armor",i):get_wear() if not (add == 0) then divide=divide+1 end wear=wear+add end formspec = formspec:gsub("armor_preview", armor.textures[name].preview) formspec = formspec:gsub("armor_level", armor.def[name].level) formspec...
## Summary See [`item_limit`](https://content.minetest.net/packages/LMD/item_limit/), it links [this thread](https://forum.minetest.net/viewtopic.php?t=22368) under "Similar Forum Topics" which is unrelated. My unadded topics list also contains it.
Fixes https://github.com/minetest/minetest/issues/11049
Fixes #2950; also fixes the visual aspect of #1927 - the player is now rotated:  - [ ] offset the entity by +0.5 if rotated; as a bonus,...