Apollo

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Dont know if you guys are still working on things but this is a feature I am looking for a CTI map

Is there anyway I could track/find what is causing the texture errors on launch? they seem to have been around for quite a while?

I also think it may be good to add a new target priority category specifically for T1-3 interceptors/ASF then def Air units will be able to focus their defense on...

I agree that's the best way to go about it. splitting it into manageable categories will make it easier to submit and track and air units are a good place...

> > I also think it may be good to add a new target priority category specifically for T1-3 interceptors/ASF then def Air units will be able to focus their...

> > ANTIAIR covers all units capable of any sort of antiair fire from a tech 1 MAA to a broadsword with its secondary back mounted aa guns. I checked...

> > ANTIAIR covers all units capable of any sort of antiair fire from a tech 1 MAA to a broadsword with its secondary back mounted aa guns. I checked...

> WEAKANTIAIR is added programmatically at the moment. It was only introduced recently to help AIs understand what units are worth building when you're looking for an anti air (or...

anyway you can make them able to perform attack move/patrol based reclaim? I think that would buff the units a bit. then you could send them out to hard to...