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Tools for tracing OpenGL, Direct3D, and other graphics APIs

Results 157 apitrace issues
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Howdy, with the provided trace I just recorded from Microsoft Flight Simulator, d3dretrace seems to crash when the "Lookup state" button is pressed in qapitrace. When invoked separately, d3dretrace is...

Replaying

If I want, I can replay a trace recorded using ELG with glretrace by explicitly calling `glretrace` instead of `eglretrace`, and if the relevant context-creation API lets a context of...

GUI
Feature Request

I tried to debug an issue in dhewm3 (Doom3 source port) where some parts of the main menu look wrong if the OpenGL context doesn't have an alpha channel. Unfortunately,...

Replaying
Help Wanted

`apitrace leaks` does not exit on error, which makes it tricky to use in automation context.

Feature Request
Help Wanted
good first issue

`apitrace leaks` doesn't support: - Queries - Shader - VertexArrays And maybe more which I missed. Note that `Queries` and `VertexArrays` do have a symmetrical `Gen` function, but not `Shader`.

Feature Request
Help Wanted

`apitrace` supports Brotli, which is quite fast compressing but not that much decompressing while has a good compression ratio, and ZLIB which provides an even better compression ratio but is...

Replaying
Feature Request
Help Wanted

According to the [OpenGL Wiki](https://www.khronos.org/opengl/wiki/Creating_an_OpenGL_Context_(WGL)), and also my testing, creating an OpenGL context via WGL which shares with an existing context that's already drawn something may fail. The wiki specifically...

Replaying

Hello, I really love the apitrace code format and flexibility. I am testing angle applications, but exclusively on UWP (only application type supported by hololens). I gave myself a week...

Tracing
Feature Request

Hi, I was unable to trace a GL game from 2006, nothing happen when I use: > apitrace trace --api gl c:\Program Files (x86)\Giochi\demo\scratches-demo-en\scream.exe Debugview result is: > [5208] apitrace:...

Tracing

I get the following error when using eglretrace warning: could not infer drawable size (glViewport never called) but glViewport is totally called, I can see it in qapitrace. With master...

Replaying