apitrace
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Tools for tracing OpenGL, Direct3D, and other graphics APIs
Howdy, with the provided trace I just recorded from Microsoft Flight Simulator, d3dretrace seems to crash when the "Lookup state" button is pressed in qapitrace. When invoked separately, d3dretrace is...
If I want, I can replay a trace recorded using ELG with glretrace by explicitly calling `glretrace` instead of `eglretrace`, and if the relevant context-creation API lets a context of...
I tried to debug an issue in dhewm3 (Doom3 source port) where some parts of the main menu look wrong if the OpenGL context doesn't have an alpha channel. Unfortunately,...
`apitrace leaks` does not exit on error, which makes it tricky to use in automation context.
`apitrace leaks` doesn't support: - Queries - Shader - VertexArrays And maybe more which I missed. Note that `Queries` and `VertexArrays` do have a symmetrical `Gen` function, but not `Shader`.
`apitrace` supports Brotli, which is quite fast compressing but not that much decompressing while has a good compression ratio, and ZLIB which provides an even better compression ratio but is...
According to the [OpenGL Wiki](https://www.khronos.org/opengl/wiki/Creating_an_OpenGL_Context_(WGL)), and also my testing, creating an OpenGL context via WGL which shares with an existing context that's already drawn something may fail. The wiki specifically...
Hello, I really love the apitrace code format and flexibility. I am testing angle applications, but exclusively on UWP (only application type supported by hololens). I gave myself a week...
Hi, I was unable to trace a GL game from 2006, nothing happen when I use: > apitrace trace --api gl c:\Program Files (x86)\Giochi\demo\scratches-demo-en\scream.exe Debugview result is: > [5208] apitrace:...
I get the following error when using eglretrace warning: could not infer drawable size (glViewport never called) but glViewport is totally called, I can see it in qapitrace. With master...